WARDOGS INTEL
MAP CONFIRMED LAST CHECK 4 SEPTEMBER 2026

Kolchia

OVERVIEW

The world of WARDOGS has a name, and it is Kolchia. The studio published it in the question-and-answer post on the game’s store feed on 18 February 2026: WARDOGS is set in war-torn Kolchia and centres on the fight for PV-1, a rare resource the post describes as fuelling decades of Eurasian conflict. The same post states that Kolchia features multiple locations and points of interest, offering varied and grounded militaristic gameplay. We read it at the source on 4 September 2026. This is the first entry in this section, and it exists because the section was built for named places and a named place finally turned up.

HISTORY

Until the correction on 4 September 2026 this section carried a sentence saying that no official material named a single map, region or point of interest — the one part of the site where nothing at all had been published by name. That was wrong, and it had been wrong since February: the name was in an announcement on a channel we only put under watch on 3 September 2026. What the wider official material adds is the character of the place rather than its geography. The store description sets the game in the derelict industrial mountains of Eastern Europe on a destructible battlefield, and the studio said on 16 July 2026 that it gathered real-world references first-hand in Georgia. Kolchia is fictional; the references behind it are not.

WHAT IT CHANGES IN PRACTICE

What is established about the ground you will actually play on comes from three published figures and they fit together. The map is 256 square kilometres. The Control Zone is an area of two kilometres by two, drawn somewhere inside it and in a different place each match. Inside that, a shifting Hot Zone doubles both cash and the value of a body towards the head count.

WHAT PLAYERS GET WRONG

The described control zone changes position between matches, but that rule alone does not demonstrate an optimal route or tactic. PV-1 is presented in the cited announcement as a resource at the centre of the conflict: that establishes narrative context, not a demonstrated gameplay mechanic. The sources used for this article do not establish how players interact with it, and this site has not tested that question in the released game.

THIS ENTRY WAS LAST CHECKED 4 SEPTEMBER 2026

SOURCEDWe show our sources. DATEDWe verify and re-check. CONTEXTWe explain the unknown. INDEPENDENTNot affiliated with BULKHEAD or Team17.