WARDOGS INTEL
SYSTEM UNCONFIRMED LAST CHECK 4 SEPTEMBER 2026

The Black Market and the Vault

100PLAYERS PER MATCH
3TEAMS
2 KM × 2 KMCONTROL ZONE
256 KM²MAP SIZE
FIRST TEAM TO 100 POINTSWIN CONDITION

OVERVIEW

The Black Market and the Vault are two named parts of a layer BULKHEAD calls the WARDOGS metagame, and the studio described them on the game’s own store feed on 7 April 2026. We read that announcement at the source on 3 September 2026. What is published is short and worth quoting closely: on top of the core mode, throughout Early Access, the studio says it is building a robust metagame including the Black Market and Vault and a player skills and challenge system. It describes the metagame as a frontend experience that lets a player keep earning, progressing and adding value to an account while not in a match, and it says the foundation is designed but will be built during Early Access. That last clause is the whole reason this page is marked unconfirmed.

HISTORY

The announcement matters because of what it says about the shape of the game rather than about these two features. WARDOGS is built on money that carries between matches, and the studio has now said in writing that it intends to build a place to spend and store that money outside a match — a frontend where an account grows while nobody is playing. That is the standard architecture of a game meant to be played for years rather than a season, and it is the studio committing to it a full five months before Early Access opened. What the announcement does not do is describe either feature. It names them.

WHAT IT CHANGES IN PRACTICE

On 4 September 2026, inspection of the beta files added evidence beyond the announcement. The closed-beta build installs an unencrypted registry of the code names it contains, and we read it. Both announced names are in there, but not to the same degree: the Black Market is six entries — a data object, a screen and a view model, plus their defaults, and nothing else. The Vault is ninety-nine, and they describe an inventory in some detail: a storage component on the player controller, slot data, slot unlocks, pages, sorting, drag-and-drop, a discard panel, and server requests named for adding entries, auto-arranging them and buying more space. These counts describe the inspected registry, not a feature’s maturity or availability. They do not establish what a player can access in the released version.

WHAT PLAYERS GET WRONG

Neither the announcement of 7 April 2026 nor the inspected beta registry establishes player-to-player trading or purchases with real money in the Black Market. A code name proves that a corresponding entry exists in the inspected version; it does not prove the feature is finished, enabled or accessible. The registry also does not establish what the Black Market sells or what the Vault stores in the released game. The cash economy page separates sourced rules and announced changes from questions still requiring a direct check.

THIS ENTRY WAS LAST CHECKED 4 SEPTEMBER 2026

SOURCEDWe show our sources. DATEDWe verify and re-check. CONTEXTWe explain the unknown. INDEPENDENTNot affiliated with BULKHEAD or Team17.